Recall Knowledge - Animal : DC 18 Giant Flea Creature 3 N Large Animal Source Pathfinder #151: The Show Must Go On pg. Like all Vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar. A witch can take a giant flea as a familiar. A giant flea can go for several months without feeding, but then gorges after such a fast. Flea… N Large Animal. Like all vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar. HP 50.

It begins in the Hold of Belkzen and continues into the Mindspin Mountains against giants of ever-increasing power. Melee [one-action] proboscis +10, Damage 1d8+4 piercing plus Suck Blood and flea fever. Str +2, Dex +3, Con +3, Int –5, Wis +1, Cha –4. A giant flea can go for several months without feeding, but then gorges after such a fast. A giant flea can go for several months without feeding, but then gorges after such a fast. 83 Perception +10; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +10, Athletics +9 (+15 to Jump) In areas where large creatures like megafauna or dinosaurs dwell, the giant tick behaves much like its smaller kin—it lies in wait in the undergrowth, and when a suitable host passes by, it drops onto the body to feed. A giant flea familiar grants its master a +3 bonus on Fortitude saves against disease.

Giantslayer is the sixteenth campaign to grace the pages of the Pathfinder Adventure Path series, and is scheduled to run from February 2015 through to July 2015. A giant flea familiar grants its master a +3 bonus on … Skills Acrobatics +10, Athletics +9 (+15 to Jump). A witch can take a giant flea as a familiar. A giant flea familiar grants its master a +3 bonus on Fortitude saves against disease. AC 19; Fort +12, Ref +12, Will +4. Perception +10; low-light vision, scent (imprecise) 30 feet. Need Help? Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com Environment temperate forests Organization solitary, pair, cluster (3–6), or nest (7–12) Treasure none. ECOLOGY. Immunities disease. Like all vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar. A giant flea can go for several months without feeding, but then gorges after such a fast. A witch can take a giant flea as a familiar. Like all vermin, a giant flea gains 1 point of Intelligence when it becomes a familiar.

Speed 30 feet. Giant Flea Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.

Giant Flea Creature 3. A giant flea familiar grants its master a +3 bonus on Fortitude saves against disease. A witch can take a giant flea as a familiar.



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